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Hard Surface 101

The foundations of clean hard surface modelling, in seven pages. Free, straight to your inbox.

First page of the Hard Surface Modeling 101 guide: topology and polygon density
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  • Guide page 4
  • Guide page 5
  • Guide page 6
  • Guide page 7
What's inside
  1. Topology and polygon densityWhy quads matter, and how even spacing keeps shapes clean.
  2. Edge flow and highlight bleedingRoute edges so curved surfaces catch light smoothly.
  3. Subdivision workflowUse Smooth Preview to keep meshes light and easy to edit.
  4. Supporting edges and bevelsA three-step bevel method for crisp corners without pinching.
  5. Curved surfacesModel details flat, duplicate them, then bend them into shape.
  6. Blockout to polishA helmet taken from rough shapes to a finished model.

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