About
Hi, I'm Zubin.
I’m the 3D artist and educator behind Mesh Labz. I create hard-surface props, mechs, characters, and environments, teach practical Maya workflows, and build tools designed to take the repetitive work out of 3D.
I’m the CG Supervisor at Pirani Productions, where I oversee asset production across modelling, texturing and look development. My professional background also includes developing and hosting 3D asset creation workshops as a Specialty Lab Instructor at Kwantlen Polytechnic University, alongside multiple freelance projects ranging from hero assets to interactive configurators.
80K+followers across Instagram, Facebook and YouTube
2,000+downloads
What I do
Artist, educator, tool maker
Artist
Production-ready 3D
Hard surface is my speciality: mechs, weapons, props and machinery, built with clean topology that holds up in wireframe and in close-ups. I also model characters, creatures and full environments, and take them through texturing and lookdev to the final render.
See my work →
Educator
Teaching the workflows I use
I share short tutorials with over 80,000 artists on Instagram, YouTube and Facebook, covering everything from topology and bevels to UVs and texturing. Alongside my online content, I conduct workshops and one-on-one mentoring sessions to help artists strengthen their skills and refine their workflows as well.
Follow on Instagram →
Tool maker
Tools for the repetitive parts
I build tools for Maya that make everyday modelling workflows faster and more efficient. From repetitive duplication to procedural setups, the goal is to spend less time on manual steps and more time on the work itself. Clonr is the first of these tools, bringing live cloning into a single node.
Meet Clonr →
Get in touch
Let's make something.