Selected work
A selection of projects that represent different aspects of my approach to 3D.

Hard surface design
Original hard surface designs, taken from first concept to final render.
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Procedural environments and hero assets
Procedurally built environments and close-up ready hero assets.
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Characters and creatures
Sculpted characters and creatures, textured and ready for production.
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Texturing and look development
Materials, shading and lighting developed, from the first lookdev pass to the final composite.
See the project →Product visualisation and configurators
Photorealistic product renders and interactive 3D configurators that let customers build and see their product live, designed and built end to end.
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Custom tools
Custom scripts and tools designed to streamline modelling workflows, automate repetitive tasks and make production processes more efficient.
See the project →Some production work can't be shared yet. Connect for more details.