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Mech breakdown

Full process breakdown · Concept art by M Katsura

Full process breakdown: the finished white mech standing in a studio
Concept art: choosing a reference, with the original mech concept by M Katsura
Matching reference and blockout to polish: blocking out the mech through a camera
Instance workflow: modelling one side and mirroring it with instances
Modelling tips: localising topology, sweep mesh and deformers
Designing the back: reference board and the final back design
Iterative process: four blockout versions of the back and the final one
Topology: wireframe views of the finished mech
UV mapping and layout across 33 UDIMs
Texturing setup: lighting, colour space and material stack
Lookdev: the mech in studio, outdoor and dark lighting

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